Wednesday, March 11, 2009
Philip Onorato
World of Warcraft, also known as W.o.W, is played by millions and itself is an economy inside an economy. World of Warcraft currency is divided into three different denominations gold, silver, and copper. The base of the games economy revolves around an auction house and is related to what we call a free market in our economy. A free market is many buyers and sellers and price is self-correcting. The auction house is formed of many buyers and sellers and the quantity of goods and prices always change. There are competitive markets, monopolies, cartels, and oligopolies that affect the normal market. Price will go down when there is an abundance of a certain product and on the rareness of that product can fluctuate the price to go up. The cartels in this game are not companies but guilds and guilds progress through end game content to achieve certain goals, certain goals allow you to make rare products that no other guild can make unless they have reached the same end game content as you. We do not want to flood the markets with this rare good so we can keep prices high, so we make deals with other guilds that have reached the same status as us. Making this agreement is a cartel and we are hurting the market buy keeping prices high on certain products which hurt the little guys, but it is just a game and isn’t illegal but it is illegal in the real world and companies have known to be caught. Monopolies also are a problem in this game for some guilds (companies) they reach a certain point in the game so fast that no one can keep up and they charge up to 10,000 gold for certain products which is a lot of money for one piece of gear. They have many affects on other goods as well as these new products hit the market there is less demand for other goods and this product takes over a certain part of the market but once again you cant call the FBI and you have to go one playing. The items that a certain guild is getting from this end game content can be compared in the real world as when the iPhone hit the market and how the demand was so high on it and the cost as well but apple is the only company who made a touch screen phone at the time and had a monopoly on that product. It is amazing that real world economics is now becoming a process in a video game and what will economics think when more and more games come out like World of Warcraft and what they can learn form a different form of market.
Oh how sad that people can write about WOW and relate it to suprisingly a lot of things about economics. My roommate plays this game everyday. Every. Day. But, even though it makes me sick to think about all of the people out there that are addictided to this game just like my roommate, I still can definately see how to many Monopolies could cause a problem within your "clan" or whatever. And the fact that things are kept as a certain price for just the more expierenced players is just like real life only if it is a game. You need money to be succesful in this world or warcraft....according to my roomate of course. Oh wait, you are my roomate Philip. This makes me sad.
ReplyDeleteElliott H-
Well as a former player of World of War Craft I never really got that far. I remember having a monopoly player help me out with some finance problems and also get me ahead of the game. Samething in the real world. It is unfair to other competitors to have a monopoly or advantage over another who does not. Oh yea hey Phil thanks for the help man. Also nice blog entry really entertained me.
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